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The SOLID principles are five core guidelines that help developers design robust, maintainable, and scalable object-oriented software. These principles, introduced by Robert C. Martin (Uncle Bob), form the backbone of modern software development practices.
simple explanation of each SOLID principle:
Keep it simple:
Make it flexible:
Stick to promises:
Avoid unnecessary baggage:
fax()
method.Focus on the big picture:
A class should have only one reason to change, meaning it should have only one responsibility.
A system that separates data access logic, business logic, and presentation logic.
A user management module where one class handles user data and another class handles email notifications.
Code Example (Without SRP):
class UserManager {
public void createUser(String name, String email) {
System.out.println("User created with name: " + name);
sendEmail(email);
}
public void sendEmail(String email) {
System.out.println("Email sent to: " + email);
}
}
Refactored Code (With SRP):
class UserManager {
private EmailService emailService;
public UserManager(EmailService emailService) {
this.emailService = emailService;
}
public void createUser(String name, String email) {
System.out.println("User created with name: " + name);
emailService.sendEmail(email);
}
}
class EmailService {
public void sendEmail(String email) {
System.out.println("Email sent to: " + email);
}
}
Software entities (classes, modules, functions) should be open for extension but closed for modification.
A payment processing system that supports multiple payment methods (credit card, PayPal, etc.).
Adding a new payment type without modifying the existing code.